A person is trained to produce more suitable EEG patterns during neurotherapy through positive reinforcement. During a neurofeedback session, the client is attached to EEG sensors that monitor their brain activity. The sensors are connected to a computer, and the EEG signals are used to control a simple video game. The game gives the player feedback on how their brain is working. The game will start, and the player will receive rewards for successfully modifying their EEG while their brain is operating at its most optimal level. When their brain no longer performs at its best, the game will finish and the prize will be lost. By receiving frequent rewards for it, the client's brain learns how to produce more of the ideal activity and less of the undesirable activity.
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